Vector API #
The vector
type used to be a simple table
with x
, y
, and z
values.
However it has more recently been given metatable methods for convenience.
Unless otherwise noted, the vector
type always refers to the metatable-enhanced variety.
Do note that functions here will accept an old-style (non-metatable) vector
, but you cannot perform metatable operations with said vector
.
Tip
The respective source code is located here.
vector
Namespace
#
vector.new(a, b, c)
#
a
:number
,vector
, ornil
b
,c
:number
ornil
If a
, b
, and c
are number
: Returns a new vector
where {x = a, y = b, z = c}
Deprecated behaviours:
- If
a
is avector
: Returnsvector.copy(a)
- If all parameters are
nil
: Returnsvector.zero()
vector.zero()
#
Returns a new vector
where {x = 0, y = 0, z = 0}
vector.copy(v)
#
v
:vector
Returns a new vector
where {x = v.x, y = v.y, z = v.z}
. This is not equivalent to table.copy
, as that does not set the vector
metatable.
vector.from_string(s, init)
#
s
:string
init
:number
Returns a new vector
parsed from s
using string.match
, followed by the position of the first character following the parsed data.
Expects s
to be in the following format: (x, y, z)
where x
, y
, and z
are all valid numbers passed to tonumber
.
There are some allowances in the parsing rules for extra whitespace as padding around elements.
You may set the position in s
where string.match
will begin parsing via init
.
vector.to_string(v)
#
v
:vector
Returns a string
representation of v
in the format: (v.x, v.y, v.z)
.
Each component is formatted with the printf-style %g
flag (either floating-point or scientific notation, whichever is shorter).
vector.equals(a, b)
#
a
,b
:vector
Returns true
if a
is equivalent to b
(all components are the same).
Returns false
otherwise.
vector.length(v)
#
v
:vector
Returns the vectorial length (total traveled traveled distance from the origin to the end) of v
.
The formula for the length is: sqrt(x^2 + y^2 + z^2)
.
vector.normalize(v)
#
v
:vector
Returns a new vector
which is the normalized form of v
(the vectorial length is equal to 1).
Uses vector.length(v)
to get the vectorial length.
Specifically, if the length is 0, returns a new vector
with all components being 0
.
Otherwise, returns vector.divide(v, length)
.
vector.floor(v)
#
v
:vector
Returns a new vector
where each component of v
has had math.floor
applied to it.
Literally vector.apply(v, math.floor)
.
vector.round(v)
#
v
:vector
Returns a new vector
where each component of v
has had math.round
applied to it.
Equivalent to vector.apply(v, math.round)
vector.apply(v, func)
#
v
:vector
func
:function
Returns a new vector
where each component of v
has had func
applied to it.
vector.combine(v, w, func)
#
v
:vector
w
:vector
func
:function
Returns a new vector
where each pair of respective components of v
and w
has had func
applied to it.
Example: vector.combine(v, w, math.pow)
is the same as vector.new(math.pow(v.x, w.x), math.pow(v.y, w.y), math.pow(v.z, w.z))
.
vector.distance(a, b)
#
a
,b
:vector
Returns a number
which is equal to the distance between a
and b
.
Distance is equal to the scalar (single number) result of |bar a - bar b|
.
vector.direction(pos1, pos2)
#
pos1
,pos2
:vector
Returns a new, normalized vector
equal to the direction from pos1
to pos2
.
vector.angle(a, b)
#
a
,b
:vector
Returns a number
which is equal to the angle (in radians) between a
and b
.
Formula used is tan^-1(|bar a xx bar b|, bar a * bar b)
.
vector.dot(a, b)
#
a
,b
:vector
Returns a number
equal to the dot product of a
and b
.
vector.cross(a, b)
#
a
,b
:vector
Returns a new vector
which is equal to the cross product of a
and b
.
vector.add(a, b)
#
a
:vector
b
:vector
ornumber
If b
is a vector
: Returns a new vector
where each component of b
is added to each component of a
If b
is a number
: Returns a new vector
where b
is added to each component of a
vector.subtract(a, b)
#
a
:vector
b
:vector
ornumber
If b
is a vector
: Returns a new vector
where each component of b
is subtracted from each component of a
If b
is a number
: Returns a new vector
where b
is subtracted from each component of a
vector.multiply(a, b)
#
a
:vector
b
:vector
ornumber
If b
is a vector
: Returns a new vector
where each component of a
is multiplied by component of b
If b
is a number
: Returns a new vector
where each component of a
is multiplied by b
vector.divide(a, b)
#
a
:vector
b
:vector
ornumber
If b
is a vector
: Returns a new vector
where each component of a
is divided by component of b
If b
is a number
: Returns a new vector
where each component of a
is divided by b
vector.offset(v, x, y, z)
#
v
:vector
x
,y
,z
:number
Returns a new vector
where each component of x
, y
, and z
are added to the respective components of v
.
Equivalent to vector.add(v, {x = x, y = y, z = z})
.
vector.sort(a, b)
#
a
:vector
b
:vector
Returns two new vector
values.
The first consists of the smaller components of a
and b
, where each is equal to math.min(a.N, b.N)
(N being one of x, y, or z).
The second is similar to the first, but consisting of the larger components instead.
vector.check(v)
#
v
:vector
Returns true
if v
is a valid, metatable-enhanced vector.
Returns false
otherwise.
vector.rotate_around_axis(v, axis, angle)
#
v
,axis
:vector
angle
:number
Returns a new vector
which is equal to v
rotated around axis
by angle
radians counter-clockwise.
vector.rotate(v, rot)
#
v
,rot
:vector
Returns a new vector
which is equal to v
rotated by rot
counter-clockwise.
The way that the components of rot
map is as follows:
rot.x
is pitchrot.y
is yawrot.z
is roll
vector.dir_to_rotation(forward, up)
#
forward
:vector
up
:vector
ornil
Returns a new rotational vector
(the same kind as rot
in vector.rotate
) equal to the rotation from up
to forward
.
If up
is nil
then the returned rotational vector
assumed that y = 1
is up.
Both up
and forward
are normalized by the function before calculations are made with them, so a call with or without normalization by the caller will be the same.
Metatable Functions #
Metatable-enhanced vector
values have some convenience features to help make vector math more readable. They can have be used with normal math operations rather than needing to call the equivalent namespaced function.
They also can be indexed either with named keys (v.x
and v["x"]
) or they can be indexed with numeric keys (v[1]
being v.x
, v[2]
being v.y
, and v[3]
being v.z
).
local v1 = vector.new(1, 2, 3)
local v2 = vector.new(4, 5, 6)
local v3
-- This:
v3 = vector.add(v1, v2)
-- Is equivalent to:
v3 = v1 + v2
-- You can also use do more lengthy calculations:
v3 = ((v1 + v2) / 2) * 3
-- The equivalent using the namespaced functions would be rather unwieldy:
v3 = vector.multiply(vector.divide(vector.add(v1, v2), 2), 3)
metatable.__eq(a, b)
#
a
,b
:vector
Literally vector.equals(a, b)
.
metatable.__unm(v)
#
v
:vector
Returns a new vector
which is the inverse of v
.
metatable.__add(a, b)
#
a
,b
:vector
Returns a new vector
where each component of a
is added to each respective component of b
.
Note
Unlike vector.add()
this does not support adding number
values.
metatable.__sub(a, b)
#
a
,b
:vector
Returns a new vector
where each component of a
is subtracted from each respective component of b
.
Note
Unlike vector.subtract()
this does not support subtracting number
values.
metatable.__mul(a, b)
#
a
:vector
ornumber
b
:number
orvector
Returns a new vector
where each component of a
is multiplied by each respective component of b
. Because of the way metatables work, either argument can be a number
or a vector
without any practical difference.
Info
This function assumes that one just one argument is a number, and will probably return confusing errors about “accessing a nil
value” if two vector
arguments are passed to it.
metatable.__div(a, b)
#
a
:vector
b
:number
Returns a new vector
where each component of a
is divided by b
.
Info
This function assumes b
is a number, and will probably return confusing errors about “accessing a nil
value” if it is not.